This feeling of freedom and variety is only added to by the vibrant mod culture that has been so enthusiastically supported by the developers, from the little quality of life tweaks like Long Reach or Squeak Through, up to the massive modpacks that completely change the feel of the game, such as Space Exploration or AngelBob.Īccording to Steam, I’ve played almost 2000 hours of Factorio in the last five years. The whole game is about solving problems in your own way. You can create a world with massive, dense ore patches to allow you to concentrate on building, or you can set up endless train networks to bring in resources from far across the planet.Īnd then on the smaller scale, even a simple smelting system can be made in many different ways, perhaps using modules and beacons. You could build your base around a gigantic maze of belt spaghetti, or maybe you prefer to run clouds upon clouds of bots. Factorio Mod Comparison LaurenceĪ lot of the appeal of Factorio for me comes from the many different ways it can be approached – you can concentrate on launching rockets as quickly as possible, or you can work on secure defenses to hold back ever-increasing waves of biters. This week’s issue #62 is an exciting one, as first-time contributor Laurence makes their debut by tackling a question that a lot of you probably asked yourselves at some point: What’s the difference between some of these big modpacks again? And why might I enjoy one over the other? Laurence played through a few of the big ones, and offers a comprehensive answer to those questions.
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